I run a vault with about 140 dwellers (currently) and can keep food / water production maxed with 3 sets of cafeterias (each are 3 rooms wide) and same for water production. How do I come to this conclusion? Cuz there's a mod that removes that limit and people have reported this to be the issue when going much above 200.ĪS to the max # of rooms. That's the only reason I know of for them making this limit. The game starts taking too much of a performance hit when you go over 200 dwellers. Their production is efficient at 2-wide and the storage doesn't really scale up as well as production rooms, which are better at 3-wide.Originally posted by snooze:why it have a room limit? for what is all that place when i can never fill it? Medbays and Science Lab are good choices to make 2-wide (since each floor can fit two 3-wides, and one 2-wide). A good dweller will clear the emergency almost immediately because they're much easier. If you're trying to complete emergencies fast for an objective or achievement, use a 1-wide, level 1 room. Wider rooms and more upgraded rooms have harder emergencies (more rodents, higher hp, longer fires, etc). Make the room as wide as you want before upgrading, basically. It's cheaper to make a room 3-wide, then upgrade, instead of upgrading your 1-wide, upgrading, and then trying to add/upgrade another 1 or 2-wide next to it to get it to merge. When you upgrade rooms, it's more efficient with caps to upgrade merged rooms. Since all the 2-wide required rooms have already been mentioned, crafting rooms (and the theme research room) are required to be 3 wide.
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